
Donovan Waggoner
There are several core issues with this game, but I will focus on 3. 1. Very poor descriptions of how the game works/what anything does. 2. After unlocking the Lab, getting "ghost balls" is detrimental to progress. They do little damage, but make it take longer to get to the rest of the balls, so your time runs out. 3. Poor optimization makes the game run slowly when enough balls are introduced.
1 person found this review helpful
Resurrected Studio
August 10, 2025
Hi , thank you for the feedback.
1 yes this is true, on next big update they will all be rewritten.
2 ghost balls scale with the block damage.
So start low till infinity.
3 Iāll have an other pass on this to see if I can find some more improvement.
Feel free to join discord and drop more feedback or changes you would like to have.

josh payne
Great game, excited to see improvements. Hi dev! I really enjoy the game but need a little help. What is the smaller timer for (underneath the bigger timer at the top). What is the floating 100k (not near any block or damage of a block)? What is the giant black warp that comes up (different than the little time warps you can click on)? Bought two 250 gem packs to support the game, thanks for not bogging down with ads!!
1 person found this review helpful
Resurrected Studio
June 21, 2023
josh payne, Thank you for the review. The small timer is a damage buff you can buy in the shop. If you buy that you get it for 30 min play time, so it saves when you go offline. Best to save for other upgrades first :). The big warp is a special from the dark matter ball. Ty for the support.

John Smith
- Flag inappropriate
- Show review history
Excuse my ignorance, i left 1 star before and couldn't edit review because it was full already. So, please reply with your last reply here so people can see what you told me. Everything stands regarding fun part of the game of course! I will not back down from one negative thing which is last second pass (or to say fail of level) which for me is a must to fix or sort out! As a redemption, i will go and buy some gems to support you dev. Thanks for taking your time to answer.
Resurrected Studio
September 4, 2025
I get what you mean , the idea is this. You play till you hit a barrier. You visit the shop you get a 10% damage buff and extra damage from unspent flasks. Then you save for damage buf 1 time and speed up 1 time if you want this. After this you gain enough ruby to keep the buff active. Spend at least 1 point in double ruby.
No need to spent a dime.