
A Google user
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It's...not as good as I hoped. Especially after finishing the first "season" that ended at the end of October. I was hoping that the chest unlock at the end of the season would result in a large amount of loot. I was disappointed when I got 4 cards, two of which I already had. Great, I can break them down for 10 essence a piece. Cool, now I'm slightly closer to crafting something I actually want. It just becomes a grind. This game has the potential to be great, but falls apart.
4 people found this review helpful
Trickster Arts
3 November 2019
The season rewards cards are all golden and give much more crafting currencies than basic ones

A Google user
The execution falls far short of the idea. You must play and produce grind farms. Anything else is rather severely punished. The fundamental kernel of an idea for the game is a good one, I just think the mistakes in execution rise to an insurmountable irreparable level. If you are a game dev looking for an idea to riff off for a new project you would be a fool not to play. If you are looking for a fun consumer experience, you would do well to keep browsing.
5 people found this review helpful
Trickster Arts
26 October 2019
Hey, we are already working on a fix for grind farms. We didn't expect people would consistently give them 3*. We just need some time to implement the solution.

A Google user
The experience is fun at first. But when you get into creating a map to publish, you're left with 3 ways to mark your platform. Dot, cross, 3x3 square. You're limited on the number of blocks you can use to create a map. Using dot causes blocks to "bleed" out of the lines you're drawing, making me not care about my map I'm creating. Rushing it just to be done. Playing through other player's maps and seeing their messages can be fun.
1 person found this review helpful
Trickster Arts
19 October 2019
More blocks can be added by selecting a larger Shardstone when putting the realm together.
A "straight line" feature already exists when placing walls/fences but not ground tiles, as having to draw large areas one line at a time would be very tedious! For precise placement, you can toggle the "Grid" function, or liberally use the "Undo" feature!