
Sean C
Strong art, animation, and music all give a good first impression, but even before I finished act 1 (maybe 1 hour in) I felt the gameplay becoming boring. Like many others have stated, combat has no choice or active engagement. It might as well be an idle game. Maybe complexity is added later, but the gameplay feels so stale so quickly that I didn't slog through to finish act 2 when it looked more modes unlocked.
14 people found this review helpful

Davaughn Baylis
As it is now, I can't give Anchor Panic higher than 2 stars. It's pretty good for what it's trying to do, but there's one overarching issue that I have that, if not addressed, will kill the game for me, and that is the RES system. Everything important in this game costs RES, and you can put in so much and get so little in return. I can deal with the abrupt difficulty spikes, the half-decent story mode, and the garbage pity system. It's a grind game. Let me grind w/o burning premium resources.
13 people found this review helpful

Camden Dieterle (ShlongJhonson)
stamina is a big issue and so is the draw rates. Since its a game where multiple duplicates really help out the characters, it requires you to spend money or save up for ever just to try and max out someone or get them close to maxing out. I've been trying to max out one person since I started. The draw rates I guess aren't in my favor. At least raise the rates a little bit, give us more stamina/energy, and give people a better log in reward sometimes to show that you guys actually care about us
3 people found this review helpful