
Praetorian
Fun for what it is, but I hope there's more added. Players on yours and AI teams requesting trades or leaving to look for rings, player personalities affecting more than upgrading them/contracts. And progression can be irritatingly slow at times. Likely to incentivize spending money, but still not nearly as bad as you'd expect. I want random situations to pop up AND different team scenarios. For instance, a super talented, but old team with limited draft capital, win now or tank?
7 people found this review helpful
Hello Praetorian, thanks for your review and for playing our game! We will take your feedback into account and see what we can add to the game.

Nevin Beckes
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I was enjoying the game. I like the GM version. Don't understand how the PC can have better advantages than I can without a way to offset their advantage. All of the sudden the PC has equipment that gives the team a +10 advantage when the only option I have that's part of the game is +3 unless I pay for a +5. It is also strange that the main rival team has a far inferior Head Coach and still doesn't change anything for their outcomes.
Hello Nevin, thanks for playing and reviewing our game! CPU teams try to improve themselves any way they can to compete with the user - as they are defenseless against. This is just a balancing system so that you can feel some sense of challenge.

Kenny Rutzmoser
Over all, this is a decent game. My primary complaint is that the in game economy feels broken. To be a successful franchise you need to have upgraded facilities but outside of paying real money, there isn't a way to get enough in game money to make the upgrades without winning games. Feels like a game that was developed as a free to play game but is now being run with a pay to win model.
Games2rk
14 September 2025
Hi Kenny, thanks for playing our game and for your feedback. If you're looking for some tips, we suggest checking out our subreddit - https://www.reddit.com/r/UfootballGM. It's a great community of fellow players.