Every year, more than 2.5 million employed people in France are affected by professional burnout. But how can we prevent such an insidious phenomenon, which quietly creeps into the daily lives of teams?
Day (off) is much more than a video game: it is an immersive experience that allows you to become aware of the subtle mechanisms of cause and effect and harassment leading to burnout.
The player plays Charlie and lives his daily life through his cell phone. She thus discovers how pressure, injunctions and toxic behaviors accumulate to the point of exhaustion.
Designed based on research in the human and social sciences, Day (off) raises awareness without judgment and allows you to delve into the issues related to burn-out and mental health at work in a fun way.
Day (off) is an ideal experience for training on quality of life at work, workshops to raise awareness of psychosocial risks and CSR initiatives.