
Emily Karnes
Eh... fine? Pretty, and had the beginnings of an atmospheric story. The gameplay, though, suffers from some sins of the genre. First, a lot of items are locked up or placed where they are because... that's where they needed to be for the puzzle. There's no logical, in-world reason. Same reason for not holding onto useful tools to reuse. Each objective is painfully linear, awarding exactly one item for progression. Puzzles are very easy (played on hard mode.) Liked the sliding block puzzle.
4 people found this review helpful

A Google user
- Flag inappropriate
- Show review history
Hello! I've seen the complaints.. This game was fun. I'd pay for the rest of it. I loved that this was a demo without ads. I maybe would include demo in the title for now just so there was less complaints. Otherwise, the graphics were great, the transitions smooth, sound effects were great. There was just enough to story to be like, "Hmmmm what the hell..." The puzzles were cool. Some of them like the arrows to the bridge control were a little..vague? I'd guess I'd say? Also the color locks.
38 people found this review helpful
NovaSoft Interactive
September 27, 2019
Thank you for the valuable feedback Erica! We thought that including "Prologue" in the title would have been enough, however I can see how it could have been confusing for some people. It has been a good learning experience, so the next games will have better puzzles! Thank you again for the comments

Melissa O'Neill
Story seemed interesting, but one of the puzzles was near impossible to figure out - even with the in-game hints I couldn't even figure out where to use the clue I'd found (had to find a walkthrough, and even it said it was ridiculously difficult - flag/levers). The controls on another puzzle (block slide) were wonky. There was also a lot of traveling back and forth between locations without a quick-travel map.
82 people found this review helpful